Hi everyone, Here is a new project I am working on. I've been wanting to do a shotgun for a while now, and I wanted to work on my wood (texture). I like the design of this weapon a lot. Also I love Fallout. I plan on texturing this in substance designer for the material definition, then will use photoshop and ndo to finish…
Been working on this and want some crits before I lose enthusiasm for it. Just general crits but I'd like some feedback on the texturing especially given that it's easily my weakest area. This isn't currently PBR, since Fallout NV doesn't support it obviously but I might go back later and do a PBR version (might be able to…
Hello, not sure how this forum works so pardon me if I wrote this incorrectly. I´m a Fallout 3/NV 3D "artist" (at least thats what they call me). I do this for 6 years now, mostly buildings and interiors but sometimes I do cars (simpler cars). Thats where my question comes in. I am having a problem with the kind of cars…
So I finished the high poly and bake aaaages ago. The texture has gone through a couple of iterations. I'm doing my third try at it at the moment (along with a bunch of other things, I've told myself no subd work until texturing done) so I thought I would post it here and maybe get some input on the texturing. This began…
CURRENT UPDATE: Hi guys, This guy is intended to be a bit of a preliminary excitement for myself as we potentially approach the launch of Fallout 4 finally. His backstory / role is as a travelling tinker and a general fixer of things! The large box on his back will be an old school 1950 welding unit (look below) and his…
Hi, i am looking for a level designer for our open world VR sci-fi game ( style between Star Wars and Fallout ) to join our small indie studio. This is a freelance remote position. Ideally full-time or part-time. Some of the following skills would be ideal for the job: -Few years of experience working with Unity3D. lights,…
I've created many good looking smaller maps in World Machine, but I have a hard time envisioning the workflow for a larger map like Fallout's. Here's my guess -- does the following process sound somewhat correct? * Export geographical heightmap of Boston using real data * Import into WM and render as mesh * Export mesh,…
So I was watching Discovery channel earlier because I was feelin' kinda ill and was on the couch. I started watching this show about Doomsday Preppers and they featured some company called Deep Earth Bunkers in TX. So I grabbed my macbook during a commercial break and brought up their website to see some more about them.…
Hey all A friend of mine recommended that I start posting on this site on a regular basis due to the projects i'm doing what my future goals are. I'll give you a brief history of me. I've worked in the Games Industry for 4 years as a Designer/Producer and only ever dabbled in 3D Modelling when the creative urge takes hold.…