Here's a good cross polarized reference https://www.artstation.com/artwork/zWma2 Can anyone tell me if that's makeup on her face below her eyes on the last image.
Heya guys, Can somebody help me out? I need to make a cube with the same normal map details repeated for every face. I sculpted one face of the cube in Zbrush and stack all the cube faces on top of each other in the Unwrap. I tried baking with Xnormal using a cage but it doesn't work. I can't get any detail to show up, I…
Hi. I need a script for Max. I use 2010. I need to select a face by number input. Ideally iw would look like this. Right click Go down quad menu to SelectFaceByNumber Put 1647 into a box. hit OK then that face would be selected in Max sub-object face selection. For right now I think that would work. Dual use of vert and…
Is there a way to be able to move a ring or faces towards a centre point while maintaining the scale of the faces selected? I want the thickness of the ring to be the same when moving in and out.
I just want to know what kind of techniques people use when modeling a helmet with a visible face such as: Do you model the face first then Build around?
Hey I know its dumb but do I unwrap this how I have or have each face as a seperate thing? I only mention because someone said to have uvs stop at hard edges, so wouldnt that mean I have loads of single faces, which Ive also been told to avoid. The highpoly has beveled edges btw.