Hi Everyone, I am about to take this into Z brush for some further refinement. The end goal is to create a Viking style two handed battle Axe. Any comments or critiques are welcome, especially in regards to design elements/suggestions moving forward.
Hello, I'm new and here is my 1st thread. I made this axe to practice my Zbrush skill, as I'm more confortable in hard surface things. I'm open to criticisms/feedback to improve the quality of my work. I think I've too many tri, but it was not really the purpose of this exercice. As I'm a student, it could be a portfolio…
Ok but shouldn't I be the judge of how worn the axe his, I used a photo as a reference, and I don't get why everybody want it to be a total wreck of an axe, It's just a little rust, it's not 200 years old. Thanks for the comment;)
Been working on this axe which is from I believe Warhammer Online. I've been putting off working on this and I figured posting it here will be the push I need to finish it. Concept: http://1.bp.blogspot.com/-9QOFPjK6Q5w/TXhjEiTkvaI/AAAAAAAAAGw/3abOObfea4g/s1600/axe_original_conecpt.jpg Not sure if I'm gonna go for a…
Hi, now it's my time to post my handpainting stuff. I found concept of an axe in the net and decided to try and make it using handpainted textures, here is what I've got as the result: This model has 1000 triangles, 1024x1024 pixels texture. No normal or specular maps used, just plain diffuse with lights turned off. What…
Hey guys, First time posting here. Made a new years resolution to be more involved with the community and post more of my work. I modeled this Axe in July and just recently textured to practice Substance Painter. Critiques welcome
Hello Polycount mates. This is one of my first tries making low poly hand painted texture. Tell me what you think please :) [sketchfab]2bec5b1e99e347a2b7b04760f1cbe7c7[/sketchfab] Low Poly Hand Painted Axe by MasterBeard on Sketchfab
Hey all, It's been a while since I posted any work here on the forums so here we go. :) This is a realistic recreation of the Steel War Axe from Skyrim. I used the original in game weapon and several real life re-creations as concept and inspiration. Lowpoly with/without wires from 3dsmax and highpoly from zbrush. This is…
Hello, I am working on an axe, concept by Micheal Galefire, I was just looking for some crits on how to improve it. Also this is my second attempt at high poly modeling so any tips or tricks are welcome as well. Concept: [SKETCHFAB]cd1f6bd027704046abf94b2e7001de3a[/SKETCHFAB]
Hey everyone, I'm working on this austrian WW1 Axe but im struggling with the topology. Also I cant get the shading right on this model so if you guys have any suggestions or tutorials please let me know Thanks! I also attached some of the reference I used.