"See, that's what i mean with facts versus truth. For Eric and you it's the truth that the datasets are stolen. But fact is, the courts see it differently so far. And this is what counts." yeah i mean its a handy situation that a for research database is like "we are not liable for any shit", and all the other players are…
I created this in UE5 the buildings were kitbashed from Kitbash3D but I created all my own textures for the windows and nearly everything else. I created all the gifs in UE5 as well as the signage, and so much more. took me about 2 weekends. The scene was based on a description from a book called "And Machines Shall…
Rima: I wondered if views have changed. Yes, views have changed, the software hasn't. All the furor has disappeared. We got other stuff to worry about, and both sides have no time for fan boys or haters. I think folks are busy makin' stuff.
Hey, all. I'm finishing up renders on a new portfolio entry, but I felt it'd be good to post here first before I publish to Artstation. I'm looking for critiques on my firearm, the 1301 Tactical. I'm primarily seeking feedback on the texturing work on the shotgun, and the quality of the renders in regards to lighting and…
its quite hard to follow what's going on in the video to be honest i dont think you have much choice but to chuck some breakpoints in the BPs and identify which test is failing - it's probably a lot easier when there aren't 50 NPCs trying to do it all at once
I didn't bevel all the edges I will go back and make adjustments. I rendered everything in Blender. I can make the enviornment more fitting for this prop and improve the lighting. Thank you for the suggestions!
Sometimes i get flipped faces, so you can check that by going to the object name (if you labeled them) selecting it and clicking the back-face option on the left. (For me) they come in usually normal flipped, If you tried all other options you can try this one.Notes : you have to fix the issue, clicking that option will…
Thank you very much for your advice, without a doubt I will apply it in my next project, I will also write down all the feedback regarding those already published, it is never too late to make improvements and thank you very much again!
I see no normal map node here at all using any normal map texture and you are using some texture to produce a normal with the bump node and this after the use of an color ramp.. very disturbing.. :wink: