Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
Hey guys, I'm agian here with an issue with Maya and real size modelling.. I'm trying to model out a Boeing 777-300ER for personal purposes (practice and learning)and I got the following issues: - Found out great blueprints, have positioned and aligned in Photoshop to import in Maya BUT: I want the airplane follows the…
Is there a way in Maya to get the opposite side of the characters rig be set into the same translate, rotation, etc. of the main side you're working on without inputting the values one-by-one?
So! I've run into a bit of a problem on a scene I'm working on here. Quite a biggie tbh. It seems to have started when I upgraded to the latest version of UDK. It would seem as if all my 2-sided materials suddenly started to flicker. With these dark and bright squared popping up and disappearing again over a frame or two.…
Hey guys, im triying to extract something, but i want only ONE SIDED, not Double. Whether i click on double or not, it makes always the same. Double Sided. So whats my failure=?
I'm wondering if there is anything to watch out for when normal mapping a double sided polygon, like for palm tree leaves, cloth, or something like that. Are there any special considerations when baking and working with double sided polygons or is it pretty straight forward?
Hey, new to posting and 3D but I can't find anything on this (that is if you can even do it.). I want to start doing low poly character with hand painted texture but I want to figure out how to use 2 sided polygons. I have heard it used before but not a lot of info on how to do it. For example, if I wanted to do a…
Dear All, i would like to ask what do I wrong: I tried to use clipcurve, but it always clip the same side of the model. I drag a cpli line and press alt key, however it changed the white dotted line to a grey it clip the same side as I would not press the alt. What do I wrong? thank you very much ps: sorry for bad enaglish
Surprisingly, all game engines will have doublesided shader options (aka: diasable backface culling), not that many seem to support Two Sided Lighting, or in some engines referred to as: "Light from both sides". In the case where Two sided lighting is not an option, strictly using doublesided can be problematic for…
Select your verts/faces or element and then, in the editable poly side panel, click 'Hide Selected.' To unhide, click 'Unhide All.' You can also 'Hide Unselected.' These options are found in the 'Edit Geometry' tab. The 'Hide' command in the right-click options only apply to complete objects, but the hide options in the…