Hey guys, I'm trying to make a blueprint in Unreal Engine for asset presentation. Idea in general is to make circular array of assets that will rotate to take place before the camera when player press key/mouse click. I've started with simple script for spawning static meshes around circle with even distance between each.…
Greetings! I'm new to Maya (LT), switching there from 3DS Max (using CAT). There's an issue I've been having with the different way that Maya handles what I believe to be absolute and relative transformations/rotations. Here's the scenario: I have a Character with humanIK. I'm using the conrtol rig and auto key to set up…
Rotate Snap settings are in the Tool settings windows. Have your Rotate Tool selected and turn on Step Snap, set Relative, set the angle to increment your rotation snapping. You'll need to place your pivot where you want to rotate as usual. If you are more after snapping all the vertecies when rotating, that is a harder…
Create a div container which has the shape and text inside and then use this code in your stylesheet to rotate the container. [html]div { -ms-transform: rotate(); /* IE 9 */ -webkit-transform: rotate(); /* Safari */ transform: rotate(); }[/html] For learning: http://www.w3schools.com/ https://www.codecademy.com/
I'm currently trying to model a wagon in 3ds max as a game asset and put it into UE4. I'm relatively new to 3d so this project is a big learning experience for me. I'm having a problem with the spokes of the wheels. I UVed a low poly version of one spoke and baked out detail from a high poly spoke. The plan was to…
I have run into a bit of a problem when trying to work on a ZBRUSH model both at work and at home. The problem is that when I have exported the base mesh for changes in MAX - on my home machine - the object comes in rotated -90 in the X axis (the model will be lying on its back). Subsequent changes in MAX and a re-export…
I'm really feeling dump at the moment. I can't find a simple shortcut in my max 2010 manuals, nor a little script with a button to rotate a object or selection around 90 degrees. Most times I use the "r" key to rotate with the mouse then but I would like to have a simple shortcut to do the job so I can save the manual…
Yes, instead of rotation around object it rotates around itself which results in very tiresome navigation. I think I pressed something wrong. How can I make it to rotate around my mesh? I'm talking about perspective camera.
Such a simple thing and yet I'm unable to figure it out in UDK. I just want to make the mesh OR the material rotate 360 degrees to give the illusion of moving clouds. I'm not looking for anything detailed and if this was Source I'd just parent it to a func_rotating. Annoyingly Google links to some old Unreal 3 methods like…
I would like to change my brush with a hotkey while i rotate around my sculpt. Is there any trick on how i could setup zbrush to allow me that? I have the main brushes set on the number keys and tend to switch a lot with these and i also rotate a lot around. Often i try to switch the brush while rotateing just to find out…