Such a simple thing and yet I'm unable to figure it out in UDK. I just want to make the mesh OR the material rotate 360 degrees to give the illusion of moving clouds.
I'm not looking for anything detailed and if this was Source I'd just parent it to a func_rotating.
Annoyingly Google links to some old Unreal 3 methods like using the movement tab on an interp actor which doesn't work for me. I tried it with more than one mesh. Another was to use matinee or kis to rotate it but it's stupidly complex.
I then tried a simple panner but because my skydome material uses Polar Coordinates it can't pan but rotate.
Can anyone give me a simple answer?
Replies
http://juarez3d.files.wordpress.com/2011/06/tutorial_animated_skydome_v1-3.pdf
edit:
Yeah that worked fine. I guess the lesson learnt is that you should test stuff ingame rather than rely on viewport all the time.
In regards to the other methods, under normal circumstances I'd probably use a material shader / node but for this scene I only need a slow rotation since the skydome has everything including the clouds. Thanks again.