-dublicate the object that has the transform you want -select that object than the object you wished had the proper transform values -modify > replace objects.
This post is really old, but I've run into the exact same issue. I'm trying to offset my scatter object in the Z axis, but if I enter a value like -500 trying to get the objects to sink into the ground a bit, some go up and some go down. What gives? It's not placing the objects based on the pivot either. Really irritating.
Hello there, what are some best ways to smooth out the area where floating object intersected to the parent object, It's always better to keep less floating objects but time efficiency I do that often, so, is there anyway to make it look like both are same object(just like extruded) through normal+ao? see the image.
Hi, does anyone know how the heck I can make an object attach to another object's vertex and rotate according to the normal vertex, using Maxscript and/or Script controller? I've found this script that attach one object to the vertex of another, but only follows its position. I need it to align to the normal of the vertex…
is there some way i can add a modifier (like bend) to an object that is instanced, without making it unique but also without adding the modifier to all the instanced objects.. when i try to add it, it gets added to all instanced objects :( using 3ds max
Running Maya 2019. What is a good method for having a control object attach to a deformer, so when you move the deformer by way of the control object , they will both snap back to the dag pose when zeroed out. I'm unable to parent the deformer (non-linear Bend) to the control object, because there is already a translate Z…
Hi, I want to create only one texture of multiple objects. I have read about attach the objects but than I only get one mapping but every object should have an own mapping. the pictures below show what kind of result I want to achive. -picture 1: this is the complete texture of all objects generated with "render to…