Hi, Please take a look at picture below, I want to know that which one is better to be used. if look at the picture, you will see that I have represented two models which are same at final output. The left (cube 1) is a completely one element which has been created by inset and extrude commands. but the right cube (cube 2)…
what radianceforge said. however, it sounds like you're just looking to place objects relative to one another. The quickest way to do this is to place one object and then copy/paste it and open its properties and just change which mesh the placed-node references, under the staticmeshcomponent. You can quickly populate a…
Running Maya 2019. What is a good method for having a control object attach to a deformer, so when you move the deformer by way ofthe control object , they will both snap back to the dag pose when zeroed out. I'm unable to parent the deformer(non-linear Bend) to the control object, because there is already a translate Z…
I have a large object (a vehicle) it has multiple objects I've modeled it in 3ds max. I'm having issues figuring out how to get the correct texel density across all the objects so that when i bring the model into substance painter I can have decent looking non distorted maps. I've found tools that help you set the density…
Hi, I'll make it simple af I have a character walking on a street. I want to render them in different render layers (the background doesnt move while the character walks). But when i do, I lose all the shadows, spec, etc on my character. How can I do this in Maya and arnold 5.1 the easiest way possible? Ilts like urgent!…
Actually i have concern regarding modular walls in UDK and I'll try to make it as simple as i can: When we make modular walls it results in having few objects that we can merge in scene to quickly make buildings of various shape and size and its really cheap on resources as it only uses one texture sheet of reasonable size…
Hi all! I have a question: I have to import a scene in SUB PAINTER. There are many street lamps around 50 mesh. How do I organize these identical objects? All have the a property UV. (1 object 1 uv, but all the object and uv is identical) If I add 1 material per object I will have 50 materials in sub-painter.If instead I…
this one has puzzled me... I'm working with models from the old DeEspona collection. The house in the video consists of a main object (polygons) and some other kind of objects for the glass, doors and frames. The main polygonal object is fine, but I don't know what kind of object the glass, doors and frames are... & I…
Generally you will get grouping information as part of your ls query if you have two objects with the same name but under different groups (as with duplicating/instancing groups), because two objects cannot have the same name; appending grouping information as a suffix keeps the names unique. To split the grouping…
I suggest you make a copy of what you already have, and use the align tool to realign all pivots once you have set your uvs of your object. How. Well since you are not going to move your object all you have to do is go under Hierachy<pivot<affect pivot only, select the object you what to change the alignment and click on…