Hi all! I'm trying to improve and ease the way I create the textures for my 3D models and as a point of reference, I'm looking to achieve this level of realism: The issue I'm facing right now is that I can't find a way to tile a texture to follow the UV island's shape. For the last few days, I was and am still working on…
ok i have a scene with highpoly and lowpoly. HP has a smooth of 2 , a bit complex but nothing extreme. i just want to clean the unused nodes in hypershade , but it seems everytime i open hypershade or i try to select the HP maya crashes, impossibilitating me of clearing those nodes... halp !
Hey guy's..me again. I've just created this image which covers all.. I need to clarify his head is supposed to be like that. The hands are supposed to be like that. He's an alien :) This is purley for some experience in asset creation utilizing Zbrush, Max, Zmapper, Hard surfaces, texture maps. Wish me luck? : P How's the…
The only tool I have figured that comes the closest is the Image Plane. However, it renders the texture on flat from that POV. What tool do I use to import a texture that will allow me to bake it on where it wraps around the model contours? I know doing it in PS on the uvw would allow this, somewhat, but this is multiple…
Hey ya'll! Happy new year. I decided to start posting my sculpts more, so here it goes. I bought Kurt Papsteins Gumroad https://gumroad.com/ikameka "Intro to Sculpting" Its a great video, highly recommend to newbs or pros. Anyways here is a progress shot of my sculpt, started from sphere, tried to remain close to his but…