Yeah, blender's snapping function can sometimes be a little tricky so wondering if you tried snap to vertex whilst toggle X-ray to on or edge/vertex slide? (shortcut G x2) Personally I've found most of the time works when an asymmetrical edge doesn't align as expected.
First up, thanks for taking the time not just to write this awesome post but also for hanging around to answer the questions of us mere mortals. I've been battling the finer points of hard surface normal maps for years and years and, like you say, the amount of miss-information, general cluelessness and sometimes even lack…
The problem is that you're using the extrude edge tool with zero width/height. This means there are 3 edges sitting on top of eachother after the operation. The original edge and the 2 extruded edges. And because the edges are all co-planar they can be hidden by the shading depending on where they are moved. This is also…
Hey guys, I`m wondering if there is a quick and easy way to display hard edges on my mesh in 3d Studio Max. Here is a screenshot from Maya to explain what I`m looking for. Top object, hard edges in purple. Bottom object, all edges. I`m looking for a way to toggle between these two modes in max or just a way to display the…
hey guys. I know there’s some plugins that do this, basically I’m looking for a way to get nice rounded/beveled edges without using a bunch of edge loops and sub-dividing. Sometimes the model is a bit complex and putting all those edge loops around just to get smooth edges is a major time consumer. I use Maya if that’s any…
So I've been modeling a cassette player (the image provided is a closeup of one part of it. I'm trying to practice making cleaner models especially when they're smoothed out. I could be wrong but I assume the roundness of the edges (the square-ish forming outer edges) encompassing each sphere that are rounded are not the…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Welcome on the forum! Looking at the images, I would make sure those border UVs are straightened, since the bevel is very thight. Perhaps increase bevel width in highpoly, so there's more information to capture. Make sure to check at intended viewing distance, it might be that edge is generally too tight. I think this…
Just thought i'd start a thread to discuss the engi update. Had a quick blast on TF2 earlier....Its gone engi crazy. As predicted. I've unlocked the new shotty. But havent used it yet tbh. (note: played maps 2Fort, Sawmill and Double cross CTF) But I have messed about with the movable buildings. IMO its the most…