Hey everyone this is actually my second posting (I just posted some environments about 5 mins ago) Please give me some feedback, all this weill help in in trying to graduate and create a demo reel. Thanks! This is a crossbow I modeled in 3ds max, created detail in z-brush and a normal mapped. Here is a battle helmet I also…
Hello Polycounters! This is my first forum post here, after being a logtime reader. :) So I downloaded Zbrush last night, and this is what came out so far. Thoughts? :) And, if anyone can referr me to a good polypainting tutorial, I'd be a happy chap! :D
I created this funny little cannon in 3DS max using an eat3d tutorial and the advice of some very helpful friends. Im curious to think what you guys think of it and how I can make my future stuff better. Thanks Reference image...…
I suppose I've been dragging my feet with regard to using normal maps for models. In fact, I'm still relatively new to modeling itself and now is probably as good a time as any to learn the new stuff. I'll be stepping through my process as I go in this thread. I welcome any suggestions you might have, so let me know what…
I don't know if any of you guys heard of this. heres the link http://globalgamejam.org/, I decided to go to the one in Orlando, but started to contemplate since I realized it crosses the superbowl weekend. specially since the game is about ten minutes away from where I live here in tampa, I don't want to think I wasted my…
:poly139:Hello everyone. Below is my very first serious attempt on 3D character Model. Please give me some help so I can make my second one better. I am not too satisfy with polycounts on the character. With these many faces the character still looks some what off. Sometimes I found eliminating triangles really adds more…
Hey guys, I'm new here. I was trying to learn more about making low poly character and I decided to make a generic ninja inspired on the MK series. It is simple but I want something like a quick start so here it is. The character was modeled with blender and then I made a 1k texture on photoshop. It doesn't have normal or…
Here are some renders of environments that I have modeled. Please feel free to tear them apart j/k. Any feedback would be great, positive or negative. Thanks. The first two renders here are of the same scene. Just an idea I have been working on for a while. This is an environment I modeled using the ink and paint material…