Hey everyone this is actually my second posting (I just posted some environments about 5 mins ago) Please give me some feedback, all this weill help in in trying to graduate and create a demo reel. Thanks!
This is a crossbow I modeled in 3ds max, created detail in z-brush and a normal mapped.
Here is a battle helmet I also modeled.
Replies
I only say this because I went to school where the majority of the people acted the same way. Guess how many of them have jobs in the game industry right now? You cant stop practicing. That is something I learned the hard way. I started thinking I was good and got lazy. Then I come to a place like polycount and see a million people that are better than me, which has lit a fire under me to get better.
If you want to get a job straight out of college, an art job and not a job at mcdonalds, you need to work as hard as you can now. Rest later.
The other thing is that in all your displays the objects have a wireframe over them, while this is helpful showing the construction it would be better to show only one or two wireframe shots and then an actual render with no wires so we can see the detail in the textures.
They look pretty neat but I would say a bit too simple, some chamfered edges would be nice especially in the crossbow.