We just started this as a character-project in school and as some people make orchs and other creatures i thought i would go for the basic male model since imo every folio needs one! right? anyways.. here is where im at: Basically i have "finished" the torso and am about to move on detailing the crotch area and then move…
Hi polycounters ! I'm stuck on this and I wondered if you could help I've had the issue described here http://www.polycount.com/forum/showthread.php?t=86635 and here http://www.polycount.com/forum/showthread.php?t=94079 I did change lightmaps coord channels and rotated the Uvs (If i don't specular still don't work)and here…
After completing the body portion of the rig with advanced skeleton, I run into this error when trying to set the Face portion under Choose Geometry. I was following the Joshua Jones tutorial and after looking through it a few times I haven't noticed having done anything differently, no one seemed to run into this error.…
I've been following Anthony Jones's progress on a personal game project lately and I thought he had a pretty neat workflow. He's focusing on speed and spending about 2 hours per character. That's 2 hours for sculpt, retopo, texture, rigging and getting it in game! Here's one of his…
If your position of the object is reached to fast.. shouldn't you move the iframes (or whatever it's called in Maya) for that position to the right so that they are "reached" later in time ? Maybe even using more than 144 frames. The numbers are only the relative position to the curve (0= one side; 0.5= in the middle; 1=…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…
[ame] https://www.youtube.com/watch?v=4ewBjmrLa0c[/ame] See the indie game project at: http://www.RulofGods.com THE GODS The beginning of the Chimeran race was a sudden one. Genetically engineered, they were used to populate a planet terraformed to support intelligent life. This planet is rich with an ore of glowing energy…
lol I'm actually unsure about naming convention. I'm guessing there are multiple types of naming conventions each suited for different purposes. For editing I try to keep names recognizable so I don't forget what something is, and it's important during the baking process. Most items turn into incomprehensible IDs in the…
I was practicing making this wood table asset, I have the base geometry down although I'm kind of stuck because I have no idea how to use all sculpting part of the software, wasting time running circles on youtube. Can anyone suggest some good tutorial that slowly explains how it all works? (no timelapses) Or even just…
Hey everyone, I'm looking for feedback about my Artstation post / Gumroad first post / Fab first post, free download. Here is the link to the page: https://www.artstation.com/artwork/rlqQzO It's a photogrammetry scan I made using my phone and then the traditional software. Please let me know what you think. 0 reactions on…