my grid is set to 0.005 and my texture is 200x200 (1/200), but THANK you for the trick of the snap to pixel, I did not know and it works perfectly! thank you very much !
http://www.zbrushcentral.com/zbc/showthread.php?t=5393&page=1 scroll down aout halfway for a post by SoK with links to material3 and lights3. tis what I used for these zbrush renders.
just an FYI, you're ECTO-1 is actually ECTO-1A from ghostbusters 2, because the original lacked the satellite dish and didn't have the black and yellow hazard stripes on the sides...
It's an entirely new team from bioshock 1, without ken levine (system shock 2, bioshock creator) why is anyone excited for a 2k games sequel to an Irrational Games game?
i would do the first 1 and weld the edges together, than straighten it out to a strip. bit if distortion, but worth it since it;s easier to work with, and better use of texture space.
what i was trying to suggest was getting a solid grounding in modelling. starting simple with 1 prop and doing it well. Doing an entire scene at this level is running before you can walk.
I take all shots with 2:1 render resolution, 4x GI shadow resolution, 16x or 32x supersampling. Toolbag itself has artifacts with grazing angles that are not resolution dependent.