[ame] http://www.youtube.com/watch?v=4V3M_6tEdbM[/ame] I think i speak for pior and seforin and all the other guys here who had beef with the 'feel' of sf4 when i say hell yes, this is finally the 2d fighter for me. Looks amazing.
Thinking Horror Lovecraft style meets Tim Burton....maybe throw some Hell-boy in the mix...general idea. I love horror so the creepier the better. Anyone play magic maybe some Eldrazi style tendrils. IDK we shall see.
This is a bit of a dynamic one! Man:*takes a sip from a flask and Chokes*"What the hell is this stuff?!" Woman:"Oh, it's paint remover, tastes better when it's cut with club soda" Man:"Heh, goes down smoothly..." (bonus points for getting the quote in the topic subject)
@Chrisradsby Thank you! Every bit of encouragement helps! I have a list of eveything that needs to be done to finish up this scene. As I found out lists help!Just wish I had realized this earlier. :D I need to Unwrap/Texture Wall props Model/Unwrap/Texture celling pipes Broken glass on the floor Texture side room props…
So what should a junior or entry character artist portfolio look like at the very least to not get laughed at. I feel like a lot of pros are too vague on this when people just want a to know if they don't have enough skill or if they are marketing wrong. Example would help a lot of people.
I still hate ngons in low poly meshes, there are still a lot of problems that arise with them. But in high poly stuff? Do what the hell you want so long as it smooths well.
Always had an interest in hell boy, just never got a chance to read anything. But yea thanks man, i need to save up more and get my library started lol.