Neko Productions is looking for a passionate 3D Rigger to work remotely.The job requires creating rigs for realistic/cartoony 3D characters in Maya(including facial rig).Candidates must have a strong technically oriented mindset, as well as a strong sense of human anatomy and joint placement; Experience with Maya. Job…
Depends on what you consider useful. Some of these things were available in 3rd party free or pay plugins/scripts, some are new. Cribbed from the Max 2009 What's New in the help file... * Spline Mapping The Unwrap UVW modifier now lets you define custom mapping with a spline. This is useful for quickly mapping such objects…
That's nice of you to write this. First of all, if you're going to post on an art forum, it's a bit rude to ask people to email any feedback. We all learn from each other when discussions occur in full view. It's also easy to turn on email notifications for forum responses. Secondly, you shouldn't claim copyright on all…
2018 Fall Registration is open at CGMA! We are continuously
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Hey guys, apologies for the confusion - I replied to this thread and addressed the previous posters who were kind enough to give me such excellent feedback. Unfortunately, I dont see that post... Not sure where it went? :( Anyways, thanks again: I took everyones crits into consideration and made changes based on pretty…
Hi Talbot, when I'm talking to my students over at the 3d school where I'm teaching where they should start on their new environment, I always say the same thing: Reference. I'm glad you have now done it, but gathering reference is the first thing anyone should do (besides thinking about what they want to do first, of…
Great PDF, but I agree with @Fabi_G -- include some of your most recent WIP shots, in addition, for ease of viewing. Excited to see more though! I found a lot in the PDF helpful and interesting, particularly the foliage stuff.
About Me I specialize in creating 3D characters from sculpting (high-poly) to texturing and preparing models for rigging. I have experience in both realistic and stylized character creation for video games and films. My expertise does not include rigging and animation, but I ensure my models are optimized for these…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I've used CC4 for characters on an indy game 2-3 years ago. It's pretty solid for the rigging and posing stuff. I had short turn arounds on it and managed to learn just enough of the tool in the time I had and do all the related art tasks to do characters completed in UE including skinned and rigged to the UE manny. I'd…