I specialize in creating 3D characters from sculpting (high-poly) to texturing and preparing models for rigging. I have experience in both realistic and stylized character creation for video games and films. My expertise does not include rigging and animation, but I ensure my models are optimized for these processes.
Full character pipeline: Sculpting → Retopology → UV unwrapping → Baking → Texturing
Tools: Industry-standard software (ZBrush, Blender, Maya, Substance Painter, Marvelous Designer, Marmoset Toolbag, Unreal Engine)
Experience: 3+ years in the video game and film industry, working on multiple released projects
Moonshot CGI Shop ( 3D Creatures Modelling )
Spartacus Blood Arena ( 3D Game Characters )
Peek a Boo ( Released by Commodore Industries, Worked as 3D Character Artist )
Unearthed ( 3D Character Artist )
Each project demonstrates my adaptability to different artistic styles and technical requirements.
ArtStation: https://www.artstation.com/cesarespinelli
Instagram: https://www.instagram.com/cesare_spinelli98/?hl=it
Email: cesarespinelli98@gmail.com
Feel free to reach out for collaboration opportunities!