I am baking a lot of separate objects, and have a script that automatically adds the projection cages, and also links the high and lowpoly objects among other things. I also want to be able to use the rounded edge feature in 3dsmax. I only need the OSNM to Tangent working. There is no reason why it should not work.
As you guys can see I'm trying to wrap this pattern I made around the cylinder to the right. Ive done it in the past but I've forgotten exactly how to do it. When I try to apply a non linear bend to the object nothing happens.
1) You can unwrap multiple objects to the same UVs by selecting them and applying an unwrap modifier. No need to combine or muck around with groups. 2) Yes, you were making it hard for yourself. Generally, instances share an identical modifier stack. So, all you need to is unwrap one of the instanced objects and every…
Guys, I just watched this on youtube. [ame=" https://www.youtube.com/watch?v=sB09T--_ZvU&list=UUOKHwx1VCdgnxwbjyb9Iu1g&index=3"]Introduction to Cycles Baking - YouTube[/ame] Seems Blender now has cycles baking .It even seems to work with caustics. I wanted to ask if 3dsmax has a feature like this with mental ray.My archviz…
So i have this scene with a few hundred different meshes, all of them are unique in regards to UV layout, shape etc. How can i export every single mesh in the project to separate FBX-files? If i have a mesh called door1 i want to export that mesh as door1.fbx then door2 as door2.fbx and so on. Doing this manually is just…
Sorry if this has been covered before, but after extensive struggling with unwrapping this piece, I'm just not able to get it right. The object is the "coil" insulator part of a power line configuration I think it is called. Anyhow, the piece will be far enough from the player to never really be an issue, but I just don't…
Hey guys! Wanted to share this simple yet handy tool to quickly align objects or components to world axis. I made a marking menu to quickly acces to the desired axis with a hotkey. If you are interested I might upload it soon.
Hey all. I have been getting back into 3D lately after a few years without doing anything really, but since life has slowed down a bit I have been finding time to do a little bit here and there. My brother and I are planning on making a small RTS game using unity, and I have started making some assets to populate the game.…
Parenting by target group... I'm just wondering, is there a way to do this already? Is there a mel to parent meshes to the last picked mesh's immediate parent (group) rather than parent as usual (mesh nests under mesh). Using P to parent is nice, but it takes some added time to pick two objects, find the group of the…
Hey modoers! I'm running 902, and I heard that there is a feature to get symmetry working by topology of the mesh, how does one access it? With this, does it mean I no longer must have my objects centered in world position for this to work? I'm going a bit mad with the symmetry here :S