Hey all.
I have been getting back into 3D lately after a few years without doing anything really, but since life has slowed down a bit I have been finding time to do a little bit here and there. My brother and I are planning on making a small RTS game using unity, and I have started making some assets to populate the game.
I welcome all crits to my work, as I am just trying to improve. I'm very slowly getting back into the swing of things (apparently its not like riding a bike), but with that said, I was never really any good to begin with.
So, without further ado, here is the first object, a large boulder.
The process here was to sculpt a highpoly using mudbox (new to that program), bake to a low poly, then add a crazy bump pass from a photosourced texture. I think I may have overdone the photosourced texture normals, as there is only a small amount of the sculpt showing through I think. Mind you, I really was just experimenting, I have little concept of how this would be done by someone with talent.
Maps:
As said before, tear it apart and help me improve!
Cheers
Tom
Replies
There seems to be alot of texture distortion near the top of the rock. That is a pretty noticable place to have distortion. Would you mind showing your UVs? It's probably an issue there.
Also, what is the Green/Red hues around the edges of your Normal map?
I'll get to uploading a UV sometime today, the green/red around the edge of the normal map is where I overlayed the second layer of normals (from crazybump) following poops tutorial to make the blue channel half and then blending mode to overlay. The edges are where there is no original bake (no UV) and I have just been lazy and not cleaned it up!
Snader: Thanks!
Cheers
Tom