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Objects for RTS game

polycounter lvl 17
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Smirnoffka polycounter lvl 17
Hey all.

I have been getting back into 3D lately after a few years without doing anything really, but since life has slowed down a bit I have been finding time to do a little bit here and there. My brother and I are planning on making a small RTS game using unity, and I have started making some assets to populate the game.

I welcome all crits to my work, as I am just trying to improve. I'm very slowly getting back into the swing of things (apparently its not like riding a bike), but with that said, I was never really any good to begin with.

So, without further ado, here is the first object, a large boulder.
257hiyd.png
The process here was to sculpt a highpoly using mudbox (new to that program), bake to a low poly, then add a crazy bump pass from a photosourced texture. I think I may have overdone the photosourced texture normals, as there is only a small amount of the sculpt showing through I think. Mind you, I really was just experimenting, I have little concept of how this would be done by someone with talent.

Maps:
20t4iyx.png
33xghav.png

As said before, tear it apart and help me improve!

Cheers

Tom

Replies

  • nyx702
    Cool. Glad to see you coming back to 3D!

    There seems to be alot of texture distortion near the top of the rock. That is a pretty noticable place to have distortion. Would you mind showing your UVs? It's probably an issue there.

    Also, what is the Green/Red hues around the edges of your Normal map?
  • Snader
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    Snader polycounter lvl 15
    Do this to get rid of the white fluff around the plants:
    texturing_background_color.png
  • Smirnoffka
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    Smirnoffka polycounter lvl 17
    nyx:

    I'll get to uploading a UV sometime today, the green/red around the edge of the normal map is where I overlayed the second layer of normals (from crazybump) following poops tutorial to make the blue channel half and then blending mode to overlay. The edges are where there is no original bake (no UV) and I have just been lazy and not cleaned it up!

    Snader: Thanks!
  • Smirnoffka
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    Smirnoffka polycounter lvl 17
    Here is a city building that I whipped up today. Just normal and AO applied, really not happy with the hedges, just trying to figure out how to go about them. This is about 900 tris, giving myself a 1000 tri limit for each building.

    2n6693.png

    Cheers

    Tom
  • BARDLER
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    BARDLER polycounter lvl 12
    Don't be so stingy with the polygons. You rock would look a lot better if it had more of a defined silhouette. Adding alpha planes around your bushes will make them look a lot more interesting.
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