Sorry if this has been covered before, but after extensive struggling with unwrapping this piece, I'm just not able to get it right. The object is the "coil" insulator part of a power line configuration I think it is called. Anyhow, the piece will be far enough from the player to never really be an issue, but I just don't want to leave it as is because I'll never learn like that. The screen grab you see now was a pelt map operation, and edge straightening techniques.
Any pros have some tips for me on how to do a piece like this? Should I maybe just do a lathe and generate uv's that way??
Thanks for any help.
Replies
http://www.polycount.com/forum/showthread.php?t=134749
Option 1:
Straighten everything, if you use UVLayout then press Shift + R to do this automatically.
Option 2:
Make a vertical cut/seam on the edge of each ring and seperate the planar parts. You'll end up with more UV islands but the results will be cleaner, provided you don't need to create any specific details.