So i have this scene with a few hundred different meshes, all of them are unique in regards to UV layout, shape etc.
How can i export every single mesh in the project to separate FBX-files? If i have a mesh called door1 i want to export that mesh as door1.fbx then door2 as door2.fbx and so on. Doing this manually is just madness and prone to errors as in forgetting a mesh and so on. Not to meantion the time it will take.
There are no animations in the project so i can use the same fbx export settings for all the objects.
Replies
here's one with a gui
http://www.scriptspot.com/3ds-max/scripts/mass-exporting-of-selected-objects-in-3dsmax