hopefully i can learn how to alpha texutre some grass. tank texture is actually 256x256. But those tanks are very low poly, and only there for cosmetic looks. They are less that 100 poly meanwhile the player tanks will be around 800 poly.
Are you sure you are not the designer for USA forces Tanks cammo pattern in Korean war back in 50? :D, very good aproach well done. It reminds me the designs that US Tank crews paint their Tanks durring Korean war!
Hey =) This is a M31 recovery vehicle i have been working on lately. I wanted to try my hands on a tank. Went for this one as i found it interesting, and its a tank that i feel hasn't been done to death already. high resolution made with a Maya and Zbrush combo. Substance painter for the textures. Toolbag was used for…
Immerse yourself in the rugged battlefields of history with our latest creation, the M3 Stuart Tank game prop. This intricately designed piece pays homage to the legendary light tank that made its mark during World War II. From its compact yet powerful form to its battle-worn exterior, every detail of the M3 Stuart has…
Hello Polycount! I'm working on a tank for audition purposes, it needs to just be high poly and untextured, so it's just pure modelling. The tank is what I would considered finished, but I would like some feedback if able. There is no poly or tri limit, so I can go as crazy as I can get with this mesh. Farewell!