I'm working on some objects that are low poly, like weapons and clothing around 250tris. Is there a way to add decals without using vertices? Do vertices even matter? I'm imagining it being like vertex painting. If I made a game in Unity where the user can put stamps on their clothes or weapons, how could that be done? Any…
Ive searched for a solution already and I cant seem to find the answer anywhere and its a bit of an annoyance but the change object color panel in 3ds max looks like this.... ...as if the view port is not showing all of the options below it. Any help would be appreciated!
So should I not be painting skin weights to connect the mesh to the joints? Or am I able to paint skin weights on separate objects too? I did try having all the pieces of the arm separate and then parenting each piece to the specific joints but Unreal doesn't understand the parenting as its a Maya thing so when I export…
So alot of the models I make for work tend to have an awful lot of holes cut into the sides of objects etc. I always try to 'box in' the holes and just tidy up the geo around it to keep it as clean, but not as optimized as it could be without having long edges running along a cylinder for example. Mostly this works ok,…
@pasha_sevez I want to get the mesh data of the FBX file object in view from MAYA.
We also want to compare the mesh data before and after editing the object.
Please
Say I want MaterialA to be used on objectA and objectB, but I want to use a different texture file for each object. Is there a way to do that in maya? analogous to material instances in unreal engine thanks
i have this issue at home and at work, both max 2009 when i'm working and i select a object sometimes.. most times it will lose focus and my screen will go blank as if the viewport camera instantly mvoes to a far off location, i then have to press z to get focus back on what i'm working on, its a total pain in the ass.…
It seems I am having issues with that right now. I recently created a dota 2 weapon and finally got some feedback on it. Every single piece of feedback was negative about it. All of it basically told me to just scrap it and try again. Even after being told by 10+ people that it is just awful, I actually still really like…
hello, wondering if anyone could give some help. I'm using maya bonus tools to make dynamic joint chains for things like tails and ropes etc. it's perfect for that but I can't figure out how to attach end point to something else, for example another object like dog leash or rope between two hands and can't really find any…
[SOLVED]So i stumbled upon this weird problem when i tried to bake some cylindrical shapes onto a flat surface. In example A i bake some cones on cuboid. As you can see there is no stretching in my UVs, but the normal map comes out not as intended. The outer cones are missshaped and look like they are rotated inwards. I…