I'd start simply on a single prop before moving on to entire scenes. It's hard to say from what you've presented, but I believe that your major weakness is the material rather than the geometry. Aside from the bottle, they seem to include only diffuse maps without any normal or specular maps. If you're determined to get…
Hello members of the polycount; As the title states that your opinion is required in this thread regarding buying a new laptop (for 3d modelers) So far I've used the build engine of Dell and came up with Following: http://configure.dell.com/dellstore/config.aspx?c=ca&cs=CALCA1&l=en&oc=M6500_R_E Contants: Processor: Intel…
Apply Here - https://jobs.smartrecruiters.com/FireHoseGames/743999708148643-art-director-video-games- Company Description Fire Hose Games is growing! The studio behind Go Home Dinosaurs, Catlateral Damage, and 20XX is now working on 2 new unannounced games for PC/console that are more ambitious departures from our previous…
Hello i have a question- Is it ok and legal to scan (via photogrammetry, this means including textures) a real object like for example some food bought in supermarket (like chicken, frozen pizza, chocolate bar,etc. etc.) and then use it in commercial projects or even sell the 3D model to someone (via my own website or if…
Hello everyone, I am currently working on an indie game called The Last Artefact - a 3D platformer with FPS elements integrated into the gameplay. I plan to continue to share my work in progress and updates of the game in this post, including screenshots and possibly videos. The atmosphere of the game centers around a…
[vv]129002578[/vv] Toolbag 2 | 2.07 Update, Marmoset Viewer Now Included! Today is the day! We can’t possibly overstate how excited we are to announce the release of Marmoset Viewer, which is now included FOR FREE in the Toolbag 2.07 update! Marmoset Viewer brings the power of Toolbag 2 to the web in high quality, fully…
DecalMaster is a Maya plugin designed to accelerate the surface detailing phase by providing a UV-less, non-destructive, non-committal workflow through decals and trim sheets. It does this by enabling quick placement of decals onto a target mesh as well as automated uv unwrapping target mesh faces to trims within a trim…
Hermit; I don't sculpt, so it didn't occur to me to include it. I went out and asked a professional sculptor friend for his thoughts on sculpting packages, and included them in the list, so it's updated now. I also edited the direct modeling text to include a discussion what sculpting is. Thank you for pointing this out. I…
I didn't have to do a specific test because I knew it worked. But I have also been doing stuff with Maya and Maya LT recently. The modelling tools in MayaLT have full parity with those in the full Maya, and that includes all the improvements made with new modelling toolkit (built upon NEX). Personally I've never had any…
I think it's good, but i'm not super found of the mouth area. I personally like to lay it down simply, using very few primary loops like this : -#1 and 2 : two big loop around the eyes -#3 : one tiny loop around the fleshy parts of the nose (around the top of tip and nostrils) -#4 : one big loop right under the nose, going…