Hi :) During the last month, I started working on my first full environment as a side-project and figured it would be a good time to start posting my progress to get feedbacks and review what I've done (it's a good way to stay motivated). My goal was to learn Unreal engine and try to gather in a single art piece everything…
Hi all, my name is Steven Zhu, I am a graduate student at SCAD, This is my first post in Polycount. so today i want to share my personal work "Escape" with you. https://vimeo.com/395372797 This is the link to the cinematic video. As a big fan of “Prometheus” and “Alien” series, I have always wanted to make a project that…
Hello everyone so mid work on my portfolio piece I decided to start making this wip thread on what Im going to do,what I did and where are we right now so let me jump in :D . First of all I started this as a prop but later on decided hey why dont I also make a scene from it to show of the stuff that my portfolio is lacking…
Antique Shop Introduction Hello! It's time for another portfolio piece, but this time we're leaving a castle setting and entering the distant future, in a more warm and inviting environment (although with some mystery involved). Taking what I've learned from the previous project, and the skills I've gained with…
Hello, I'm currently in the process of finishing up my block out for another environment project I have in the works. I'm working on a modular kit to be able to produce multiple variants of Japanese houses for a mod and I'm stumped by one thing when it comes to tileable textures (I think). Because the mod is focused on a…
Hey there! I'm currently active military with close to 4 years in and I'm also a super noob when it comes to 3D. I just started over a month ago and I'm not part of the Italian military but maybe I can offer a few pointers for things that happen with wear and tear in the field. Waterstains are extremely noticeable even on…
I think it's pretty cool overall, but the hangar doesn't really feel like it fits into the Machinen Krieger style all that well to be honest. One of the most iconic parts of the Machinen Krieger style is all the soft, bulbuos shapes together with more traditional harder shapes, but looking at the structure of the hangar…
nbac Only terrain. I tried it for icebergs, but was not happy with modularity. So just sculpted them. Sky currently primitive, just some panned cloud textures with UV distortions+ additional texture directly connected to Power value node, and affects alpha erosion of visible clouds. IWant to make more accurate masking for…
looking good so far - i'd be careful about calling it "finished" though - good artwork never really is and i'm sure if you put this up as your desktop background and looked at it every day for the next two weeks there'd be loads of changes you'd want to make! apart from the teddy, newspaper and general lack of rubbish i'd…
Excuse me...I think you're crapping on a lot of people's professions, just the other day I saw this ad for work: Tube Modeller Position We're looking for Tube Modellers to join our team on a temporary basis. Projected project length: 6 months - 1 year. Description: If you believe you possess the knowledge and skills to…