Hello, The people of Polycount forum! First of all, I am not a native English speaker, So forgive me if I commit some grammar errors in this thread. Hope you understand. I have learned UDK for more than 1 year now, and I have worked for several GameDev teams for free. Now, I feel like It's the time to make some earnings…
Hello! I'm a concept artist Daniel Solovev and I would like to work with you! My portfolio:https://turbosolovey.artstation.com/ And my recent personal project:https://turbosolovey.artstation.com/projects/QYQyE My contacts:Skype: turbosoloveyFacebook: http://www.facebook.com/turbosoloveyE-mail: turbosolovey@ya.ru About…
Hi guys, I know many folks here work in AAA gamedev studio. I would like to know what is generally the main strategy for PBR level preview with a Maya based pipeline in a game studio ? When you have build and shade all your assets individually and you have now to layout them to build your levels, how do proceed to get an…
Putting out a request for some help from the community. So I have been unable to find a good solution for hair in unreal 4. Largely because from my limited understanding in unreal they use a deferred Rendering setup vs forward rendering. So using an opacity mask gives me no fall off everything looks chunky for hair (looks…
Thanks for the input guys. I'm really glad I found a community where people actually give me advice instead of bashing my work all the time *points to GameDev*. I know my work isn't good at all, but thats why I'm trying to get better. I'll start experimenting with some more tools and more techniques to see if I can get…
Hi! It's me, Serge. Will love to introduce you to our creative agency ''Outstandly''. We help gamedev companies and indie devs with concept art, 2D assets, 3D models, animations and UX/UI design in the games industry. You might have an awesome idea and mechanics, but if your world doesn't look cool in the first few seconds…
"Drawing For Product Designers" by Kevin Henry http://www.laurenceking.com/en/drawing-for-product-designers/ I've read the Scott Robertson books on drawing and rendering and they're really good but the info can be overwhelming. I think this book by Kevin Henry does a better job providing context, the "whys". It has step by…
Your English in terms of conversing via text, is fine. In fact without seeming to be patronising, slightly better than I'm able most of time articulate a sentence, people can understand and I'm a native speaker! Especially when attempting to describe a gamedev, aspect or related issue due to this medium's reliance upon…
Hey! I know people generally don't want to listen about subjects like illness and all the things that go along with it. Being healthy is almost synonymous with energetic and potent, and everyone knows that crunch culture doesn't match well with health challenges.When I've gotten sick few years ago, I didn't think about it.…
Hi. I'm an experienced programmer looking for a team and a fun project. I've worked on commercial games. But today, gamedev is just a hobby. My previous hobby project was a Wipeout Clone. I stopped it because it needs to much assets and too much work for a single man. It's now open source (GPL V2) Here are some videos of…