I've got this drumstick model which was originally made in max and then brought in to ZBrush. I had to subdivide to level 5 in order to get enough geometry so that the flames look as smooth as they do right now (with NURMS on for smoothing). However, when taking this thing back into max at its high detail, I'm finding it…
I'm struggling with how to do this effectively. I want to paint alpha maps for example and I'm struggling with a good technique to do that. Currently I'm just painting the model black/white to use as the alpha later, but in Zbrush it's really hard to preview what I'm actually doing this way. Is there any more efficient…
Hi! My name is Joe Whynn, I am an United States based 3d artist who specialize in stylized environments and props. At the moment, I am looking for full-time/part-time freelance and contract work. My service fees will be negotiable. Details about me: Software Specialty: Maya 2020 Photoshop ZBrush Substance Painter and…
I am at a lost here, I am texturing a floor medallion using a 45 degree slice that is duplicated around its pivot to create the medallion. The issue is the normal map, each slice shades differently. I need it to shade all the same, after combining all the slices and welding vertices, soften/harden edges. Any ideas how to…
Hi, Each Time the scene loads I have to go into the difuse color and reconnect the texture for it to display on viewport 2.0 even though the path is pointing to the right files. Anyone know how to fix this ?
Hi guys, I have a rather simple question I've seen that a lot of people are using their 'bakes' in photoshop to create shadow on their model which saves a lot of time when texturing. I want to know how this is achieved. First of all, does one use the normal map or the ambient occlusion map? I have tried both, however it is…
My reasons: 1. its fast...very fast. 2. it will fit the over all vision i have for the look of this cartoon...wich is a 3d comic book. 3. I can use color to further push dramatic scenes since the cartoon will be in a pencil drawing look..backdrops will be in full ranged grey scale tones, and of course the pencil drawing…
We on the uskaarj 2k4 RTS mod team are looking for someone with skills in make models and interface art for UT2k4 to help out on our project. We are looking for someone to work on the following models. Design and creation of the skaarj race buildings for the skaarj base. In the texture department we are looking for someone…
Looking for 3D Artist for our mobile game project! The style of 3D modeling and texturing that i'm looking for is shown below. suzukishinobuart@yahoo.com is my email. Feel free to contact me if interested. 3D Artist's Artstation: https://www.artstation.com/artwork/lVaqAJ Our Character Concept Artists ARTIST #1 ARTIST #2
I think the main intention of nDo2 was to create a proper way of building your own normal maps from scratch in photoshop rather than having yet another texture to normal converter. For general texture to normal conversions i would use nvidia's normalmap plugin together with some blending/masking and layering. This doesn't…