I'm struggling with how to do this effectively. I want to paint alpha maps for example and I'm struggling with a good technique to do that. Currently I'm just painting the model black/white to use as the alpha later, but in Zbrush it's really hard to preview what I'm actually doing this way. Is there any more efficient program for this? Where I can get a more accurate feedback and not have to subdivide like Zbrush?? Also even at like 2 million polys I can end up with not very smooth textures doing them in Zbrush, not enough polys to get a really crisp line.
I have Substance Painter but the paint tools in that program feel really crappy too and it has no automask by topology features or anything that are the advantages in Zbrush. You can make an ID map but the workflow just seems bad in both of these programs to me.
Do most of you do it two dimensionally in photoshop?
Cheers
Replies
You could even make a custom hair strand alpha brush.
Otherwise Photoshop can paint directly on 3d models, if you're comfortable with its 3d camera controls.
If not there is also projection painting, which both Photoshop and Zbrush can do. With projection painting you basically set up whatever view/angle of the model you want, and it will treat it as if it were a screenshot. You can then paint directly on top of that, flatten it down, and it will automatically project the result onto the model's UVs. Personally I always liked the Zbrush Projection Master + Zapplink-to-Photoshop combo for this.