[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Fox Cub is hiring an experienced animator that is capable of animating visual effects as well as moving graphics. (Particles, UI elements, characters, motion graphics) We are focusing on creating mobile free-to-play Casino Slots games. You must have experience working in particle effects generator, whether in Unity or…
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. The INT Team is looking for a Unity Developer to join our team. The team is just now beginning our full third year of development. Our project takes place in an original Sci-Fi universe…
Hello! I am a 24-yr old 3D-visualization student at Finnish University of Applied Sciences Metropolia. I am now at my final year and it is time to do my final thesis. I am doing a game and I need a Unity/UDK expert who can CODE! Preferably Unity. I'm totally a 2D/3D artist and have zero knowledge of Coding. As far as I…
If I've setup a scene in 3dsmax using a bunch of instanced objects is it possible to bake a lightmap for this scene in max to use in Unity? I'm thinking you cannot because the instanced geometry needs to be given unique uv space on the atlas, and that's not something you can do in max and translate to Unity? Has to be done…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hello. I export skeleton with baked animation and in unity it is absolutely still. I get the message on the pic. It connects to the character and I guess the file is ok but no matter what I do Unity is not showing any animation in this prefab -- the character is not moving at all. Does anybody have any idea what it could…
Hi guys\girls, I want to know what is the pipeline, to work with unlit shaders for a unity mobile game. From 3ds max to unity, do I still unwrap the model and do a defuse in photoshop? Tnx, have a great day!
Theres really no way of doing it with the free version of unity. In Unity Pro you can make the project use external source control, which causes the .meta files to be stored next to the asset files in the Assets directory. If you can do that then you can use an external version control system. The best way is to just use…