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Unlit Shaders? Mobile game unity

polycounter lvl 4
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CJohnD polycounter lvl 4
Hi guys\girls,

I want to know what is the pipeline, to work with unlit shaders for a unity mobile game.

From 3ds max to unity, do I still unwrap the model and do a defuse in photoshop?

Tnx, have a great day!

Replies

  • CowKing
    The easiest way to explain an unlit shader is it takes a straight diffuse texture and doesn't give a crap about any lights in the scene, so that means you can't use anything like specular or normal maps which rely on those calculations to work. Same workflow as any other shader, but less work.
  • Amsterdam Hilton Hotel
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    Amsterdam Hilton Hotel insane polycounter
    CowKing wrote: »
    The easiest way to explain an unlit shader is it takes a straight diffuse texture and doesn't give a crap about any lights in the scene, so that means you can't use anything like specular or normal maps which rely on those calculations to work. Same workflow as any other shader, but less work.
    well...less work changing values across multiple maps, more work managing the lighting information in a single map

    to the OP, yes, you still unwrap the model and do a diffuse in photoshop. last I used unity it didn't actually have a plain old unlit diffuse shader as you'd expect but it's easy to find an example one online, it's only like five lines of shader code
  • CJohnD
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    CJohnD polycounter lvl 4
    Tnx for the info, I really appreciate it.
    Have a good day guys!
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