Some further tweaks to the post process and lighting - since I'm still running the same hard-ware that I had 8 years ago it seems like I can't utilize all new UE5 features (increasing the light source angle will cause major dithering artifacts), but I managed to get a slightly cleaner result. Trying to avoid any color bias…
I've been working on this model for a while now, I mostly focus on hard-surface modeling, but I've been making progress in my texturing works, this model is kind of a sum of what I've learned so far, so I need some critique, any feedback is appreciated thanks.
Who are we? We are a small group of individuals that make up Dark Lion Games. who are passionate about making games and want to take our project, Dawn Of Darkness to the next level. OFFICIAL UDK THREAD http://forums.epicgames.com/threads/920380-Dawn-Of-Darkness-Official-2012-Recruitment-Thread-FRESH-NEW-LOOK How to apply:…
A bit of progress in level blockout, but much was experimentation and figuring out what not to do. That's not progress anybody wants to look at but I think it's good to mention and note a few lessons learned. Fighting on several fronts and it feels like too much. Difficult to figure out where to focus. So what is the…
Did 99.8% of this at the end of 2023 so I feel like it's still appropriate to post in this thread. Concept for a boss idea for my small game project I've been working on. Tried to push my 2D abilities and figure things out in concept before moving to modeling. Can see a higher res image as well as modeling progress in my…
Hello! Long overdue progress post on here. Hope this is interesting to look through and feedback is always welcome. Been on other forums like 3dhit, receiving some amazing advice along the way so wanted to see what great advice I could get from all of you on here. This post is showing off the progress on a Frog-themed…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Animators for a short term contract. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Hi there, Currently residing in New Zealand we are a small team of talented third year university students that have collaborated together over a six week pre-production cycle to create a game. We have learnt UE4 from scratch and completely by ourselves have managed to create the game Upheaval.Upheaval is an upcoming…