Hello professionals at polycount forums. I am working on some games to build up my portfolio. I am no good at 3D Modeling or Animating so I purchased an asset off of unity asset store and tried using it in this asset: https://www.assetstore.unity3d.com/en/#!/content/15552 Also this is the character pack I bought:…
hi folks, this is for tech people, an experimental plugin I did a couple years back to output different tangent space normal map's from 3dsmax baker. The idea was that the quality normals modifier implements "known" tangent spaces from games such as Crytek, and therefore allows easy and synced authoring for an engine…
Sketch Retopo Hi fellow polycounters!, I wanted to bring to your attention this amazing tool I just unearthed from a 3d research group page. http://igl.ethz.ch/projects/sketch-retopo/ The tool it's called Sketch Retopo, developed by the engineering and research team from IGL (Interactive geometry lab) and based on a paper…
Hey everyone, So I wrote a small but nifty tool for pathfinder players and DMs of which I don't want to reveal too much yet, however I'd like to release it to the public for free soon. For those of you who never heard of pathfinder, it's the second most popular pen and paper RPG there is - think dungeons and dragons. The…
First, some thoughts. I'm rebuilding my website, and I'm trying to make it as painless to update as possible. I've realised that in the past I've hand written loads of PHP, or got others to do it for me. The current site has been dormant for 1 year due to the coder not finishing the output code. With the emergence of the…
Yeah, the strong underlighting creates a really cool effect. I was inspired by The Abyss, which has a similar lighting on the Deep Core platform, but my version ended up pretty subtle to draw more attention to the workbench, but I now realize I may have over corrected. I have a caustic effect on the moonpool light that I…
So i'm finally going to buy a new computer. I'm not so good on computers when it comes to the hardware so i would like some advice on what's good and necessary when it comes to brands and performance. I'm going to use it for 3d and gaming. Software's i use are 3dsmax, photoshop, mudbox, zbrush and i also plan on using udk…
It can easily be done as a script (or at least synchronizing the vert positions can be). The problem is processing the data quickly. Maxscript is not a fast language, and iterating over and matching the positions of thousands / tens of thousands of vertices could take a long time. Anyhow, here's a simple/unoptimized script…
Very easy with Arnold just use an aiUtility node with these settings... shade mode = flat color mode = normal You can also set up an AOV to render it out at the same time as the beauty pass etc. google will explain the technical bits
"Better latter than never". ;) Because the bench is harvestable, so their interactive interface is covering the one of the ammo box. Can harvest first (for recover some wood pieces) or using the Safehouse Customization mode, move the bench for aside, to be able to pick the ammo.