incoming TL;DR * Being buggy because they didn't spend enough time playtesting, and then putting out no patches. * Insurmountable knee-high walls * Games that do voice acting in just one take and just run with it. * Characters with annoying voices that won't shut up * NPCs that are annoying hindrances that aren't designed…
Ok so finally im done with the 20th version of my CV. (please no trolls I am frustrated due to not being able to get my footing in 3D Arts.) Need serious professional advice like before :) Thank you What can be done to make it more better? I feel content with this version. [FONT="] Software Developer with Strong…
I've decided to shift all Unreal Engine tutorials and information, including free tools, materials, textures and uassets to my website at: B3D Game Dev http://b3dgamedev.com It's still in it's early phases of development, but there are tips on unreal tools already in there. I'm always open to questions or…
THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter. To coincide with the launch of the new Polycount site, Polycount is teaming up with Valve Software to bring you the Team Fortress 2 Polycount Pack. Yes! That's right, an exclusive Polycount…
I want to talk about the common questions and misconceptions inexperienced artists have, either when they start working towards becoming an artists or when they join Polycount. This is a culmination of advice I've given to people over the years and really, a bunch of stuff I wish someone would have told me when I started…
Wow... Thanks guys! Really glad you like it! teaandcigarettes - I really wish I had been given more time to do angled pieces. I had to meet a dead line and was only required to create a certain number of pieces. So anything extra was at my own expense. I do agree though that everything is a bit too square feeling. Though…
**Disclaimer - I'm not a professional artist, my professional career has been in healthcare technology - I'm not sure how a professional art studio works, but I can suspect that it works quite a bit like a professional software development team.*** For the first 4 years of my career I worked at a large, Fortune 200…
Hey Allen, Buckle up, reality check time. Let me first start off as I applaud your efforts. Getting a job in this industry is not easy, keeping a job in this industry is even harder, and not getting bitter or burnt out...well that's a whole different enchilada. If you have any sense...walk away. If you're determined to…
Kevlar jens: Thanks man! Gonna keep posting more often from now on. Sorry I've been away, everyone. Things are getting progressively busier and busier, but it's all good because I'm happily employed at Riot Games as an associate concept artist! I'm living with my friend in fumy downtown Los Angeles trying to find a place…
There was another email exchange which I caught in the comments on Blues News last Monday, when Jack went after the Sims 2 [ QUOTE ] This is a dialog between myself and Mr. Tjhompson, the first part is at the bottom and works up...enjoy. Sorry about the length... I have met Col. North and he thinks Im a great patriot.…