Hello rare and fine people of the internet, I have written a quick start guide to accompany the release of Marmoset Toolbag 2. LATEST: Getting Started with Toolbag 2 Previous tutorials that I've written: Skin Shader Tutorial Portrait Lighting Lighting Methods Displacement Mapping Material Creation
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I suspect it's 2 point polys. Under that statistics tab, drop down Polygons, By Vertex, then hit the little + beside 2. That'll select all polygons with 2 vertices. You should be able to delete them as per normal.
Command & Conquer Generals 2... with frostbite 2, and being developed by bioware... Sounds like a beastly combination. Wasn't a huge fan of generals, but generals 2 has got me psyched. Hope it does well. I cant wait.
Good to know that I don't have to blame software when I will get bad normal mapping results... Now I have my low poly ready for test baking: It's 89 polygons so I exceeded my budget only by 14 polygon ( or by 18.7 % :shifty: ). I hope its OK to use both tri's and quads in model? I was surprised how fast the number of…
I'm still a bit confused by the care-free "polycount doesn't matter" attitude of Nanite. I know it performs amazingly well for static meshes, but I can't wrap my head around the logistics of importing 5M-poly meshes into UE5. 1. If you're importing ~1GB+ FBX files into UE5, wouldn't that be impractical just for syncing…
Hey guys, I just wanted to get some personal opinion or advice (if you would be so kind) on my current position. I have applied for 2 jobs. 1 job has just come back and offered me a place; its not an ideal job for me as it requires a lot of traveling (1 hour 30mins drive to get to work; also no decent train links) and its…