You can always use skecthup for that ! as for max i guess setup your grid ( you need it anyway for modular enviro stuff right ? ) or use a helper such as ruler.
A modular piece for an environment I'm working on. Nothing too special, but I'm really pleased that I got some decent looking normals and lightmap specular inside UDK.
I'm working on a free indepth tutorial series on how to create the maya modular rigging tools from my site with python. Should be out really, really soon :)
Did you have more references and more important did you have think about the modularity of this House? Are you going to work with specific, tilable textures or both?
Hello everyone. Help please. I want to create modular character. But in connect point i see seams on normal map. If this solid mesh, it's ok. How to bake separate mesh without seams?
I found a portion of a modular architecture kit, it is pretty old and appears to have originally been distributed on CDs. I think it was original for 3ds max only. Looks like the name was Recon3d: edit: I did find a website, looks like they are defunct:…
Made some game environment design. Made idea was to create an ancient crumbled castle on top of a mountain up in the sky. Purpose of this work was to study tile and modular environment construction, use minimum of assets to create a themed environment.