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Sky Castle

polycounter lvl 5
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Kobbart polycounter lvl 5
Made some game environment design. Made idea was to create an ancient crumbled castle on top of a mountain up in the sky. Purpose of this work was to study tile and modular environment construction, use minimum of assets to create a themed environment.



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  • pixelpatron
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    pixelpatron polycounter
    The dark lines on between your stones is too noisy. I'd try decreasing the amount of contrast on those, or possibly removing those harsh lines from your albedo/diffuse. I'd also suggest making your pillars the same color/value of your stonework, there is too much contrast between the two. Save that kind of contrast to separate the floor from the walls, but not within the walls/pillars themselves.
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