Here is a screenshot showing the xn4's shader editor: Node-based as promised :D You won't need to write a line of code. I think it's much more intuitive in that way, isn't it? It will be used for both realtime and offline shaders ( the node list is incomplete currently... when you select the "offline" mode instead of the…
[ame] https://www.youtube.com/watch?v=5OUrxF929Ks[/ame] Hey guys. Just watched this video and I'm wondering if anyone would be kind enough to describe a real world situation where we might need to use these vector nodes in the way shown in the video? Thank you!
I was wondering if there way to instance or reference a node within the graph. I know a can create a separate graph with an input and output, and then bring that into my graph, but it seems like a pointless extra graph for such a small task. Here is what I have. I need those tile generators to always be the same, but I…
have a look at the attached image... so any idea what the name of the equivalent 'thing' is in UE4? In blender its refered to as 'extrapoliar clip' option. I dont understand any of the complex node things in UE4. Im just trying to replicate something I made in Blender in Ue4 and nothing else. so if you have the time to…
Hey guys, got a short question here. I want to adjust the culling distance of my foliage and i know that it's possible to set a culling distance in the foliage tool options but i also know that it's possible to deactivate the cull distance completly by adding some nodes in the the foliage material itself but i can't…
I haven't been able to Check the full material pic but from the photobucket img it looks like The issues are you are using a world normal node in a chain that links to a pixel shader input. Udk only allows the world normal to input into a vertex shader input, which presently is only the displacement input. The second one…
Im trying to get the stone texture on the distance node and cannot blend it. I need the texture to be different across all the stones to look like they are are all seperate rocks. I have attached the sbs file with dependencies. Any help would be greatly apprecated. SBS File…
Hi Guy's, I want to have another displacement map to deform the tile grout so it push some of the ground lower than tile and some higher. It's seem like the ground(black part in the displacement map)is always flat at a certain point. Maybe someone can point me out if i am doing this correctly or even a node i am not aware…
I've been using the bevel shader in raytracing mode as demonstrated in the Marmoset Toolbag tutorial video showcasing what's new in Marmoset Toolbag 5. The process has worked wonderfully for a while to speed up making trim sheets for game assets, but for the past few days now it crashes showing the message the marmoset is…
Well , speaking of current procedure to do anything in Blender . It's IMO asking chatGPT or rather its Codex to write you an automated addon that would do exactly what you want. But it still might include a proper explanation for main GPT how you want the things working . So requires certain understanding. The old way :…