Hi Guy's,
I want to have another displacement map to deform the tile grout so it push some of the ground lower than tile and some higher.
It's seem like the ground(black part in the displacement map)is always flat at a certain point.
Maybe someone can point me out if i am doing this correctly or even a node i am not aware could do this.
I could do this easily in 3ds max but the point is to use the easy tiling inside substance designer right!
I include pictures of the graph and 3d view:
Here the graph:
Replies
You can use a histogram range node to compress the range and shift it
This is a pain in the arse if you want to share materials between Painter and designer (just in case anyone from Allegorithmic is listening)
That is exactly what i am using in the graph and i cannot make it displace downward only upward!
I have tried with level and histogram scan and range but i cannot sink the displacement lower in the ground.
probably impossible to do such thing in substance designer.
Here a few pictures:
in this case you need to adjust the bricks so that the lowest value is greater than the highest value in the grout
Thank for the tip will try it and see if i can fix it.