Reimporter opened fine so I went and re-did my maps/model to change things. The next time I tried to open it an hour later (nothing changed, not even the applications that were open), the main window vanishes for 2 seconds and comes back. The reimporter wont open. There is no error.
hi, im experiencing this problem, im working with open subdiv in 3dmax, its save lot of time to create a high poly look and for baking in zbrush there dynamic subdiv wich is similiar to open subdiv i export my mesh with open subdiv stack, as obj and fbx and there no crease data and open subdiv crease all the edge like…
Another problem I just found. I tried opening Ndo without Photoshop open and it doesn't open Photoshop. It just crashed for me. It still works fine if I open it while Photoshop is already open though.
hey, just a quick question regarding open edges... When I ran my STL check on my high poly model, all my errors were open edges. Firstly I wanted to ask - why are open edges an issue? And secondly, I wondered if it is acceptable to have open edges on floaters. I found with some of my floaters, leaving the edges open helped…
Whenever I have Adobe Photoshop open to read PSD files, it brings the whole system operation to a crawl. Forget about using a browser whenever that program is open; it slows everything down. So I am looking for some PSD opening alternatives.. Thanks in advance!
Hi guys I just finished the project and posted it on artstation if you still are open to point out any wrong doing or critizism im open for that. Have a great day https://www.artstation.com/popelkralle
(v2018) I have an editable spline that looks closed, and I can't find any openings. But when I select Spline level and click the spline, it says "(Open)". So, how would I go about finding the opening(s)?
mmm, if anyone needs help next time with anything similar the 0.001 + method works dependent on the scale of the object, the select open "edges" option next to the edges icon works to close open edges and uses weld, i usually do open edges selection turn it to either edges or vertex holding control and you "weld" only what…