Hi all, this is my latest work, I made it mostly to practise my skills in lighting and presentation. I will be thankful for any ideas how to improve this image. Critique and comments are highly appreciated.
most recent update: final portrait, I think?! Hi all, Trying to refine my freehand likeness sculpting skills. Referencing Georges St. Pierre for this one because he's got some pretty cool asymmetrical stuff going on. The end goal is to get the realistic likeness as close as possible, develop fine skin detail techniques,…
Wow so many replies, thanks for the feedback all! @gfelton - Wouldn't be warhammer without some severed head trophies somewhere!! haha. Loved war online man, such a good game. @Wendy de Boer - Ah this is why nothing was happening when I was playing with the lighting stuff! Duh! Thanks for this, i'll be able to play around…
Hi there, https://www.artstation.com/artwork/te37-sl-volk-racing Here is a personal work that I did because of all these Need For Speed excitement :D It's a low poly model of a TE37 SL Volk Racing. The model is about 9559 tris and was textured with the QUIXEL SUITE 2.0 (closed beta) I just want to know more about the…
Hi guys, I'm Tom Lishman a freelance digital artist from the UK. I currently work for McFarlane Toys and NECA as a contract sculptor. In this thread I will be posting and showing progress on my various pieces as I explore and delve into the world of Game Art. Game Art has constantly inspired me to keep going, and I fell in…
So, after an extended hiatus, I decided to get back to work on my first major environment asset, St. Paul's Cathedral. Since the original mesh was both a) messy and b) around 170k triangles, I essentially rebuilt the model using the high-poly as a template. I'm pretty happy with how the low-poly came out, and is around 20k…
Hello everyone! This is my first serious post on Polycount, and my first real attempt at sub-d modelling. The model is a digital turntable, I thought it had alot of interesting shapes that would make for good practice. It is not finished, I still have alot to do. I'm really interested in getting feedback and criticism from…
www.factionsgame.com Hello everyone and thank you for checking out our team's plea for help! We have been developing a sandbox MMO "Factions" for over 3 years now and while we have tons of programming done and many of the systems in place, we lack a full art team and we especially lack art direction. If you have some broad…