Hi there,
https://www.artstation.com/artwork/te37-sl-volk-racing
Here is a personal work that I did because of all these Need For Speed excitement
It's a low poly model of a TE37 SL Volk Racing.
The model is about 9559 tris and was textured with the QUIXEL SUITE 2.0 (closed beta)
I just want to know more about the polygon count restriction in a next gen game as NFS 2015, Forza 6 or something like that as long as the cars are the main subject in the game.
If anyone has more information (polygon count, LODs, texture size, ....) to give me about the workflow of a next gen racing game before I start the complete modeling of a car, I'll be very happy
Any feedback is welcome !
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