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[Portfolio] -ST- Environment Artist

Currently looking for entry level Environment Art positions and requesting critique on mostly content. Thanks in advance!

http://www.seanthurler.com

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  • Bruno Afonseca
    I like it that you put art right on my face when I enter your site.
    But i'd rather have it open up at the gallery page. At first sight I thought those 2 screens were all you had to show.

    Video is pretty cool but way too compressed. Your work is pretty good and it doesn't do it justice.
  • warby
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    warby polycounter lvl 18
    yeah also that first shot is epicly cool
  • Ryan Smith
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    Ryan Smith polycounter lvl 11
    Very good stuff. You have demonstrated that you understand modularity and it looked like most of your stuff was optimized very well. Keep up the good work and i'm sure you wont have much trouble finding a job.
  • Goat Justice
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    Goat Justice polycounter lvl 10
    You've got some nice looking stuff man. The finished environment shots of the destroyed city and spanish village are definitly your strongest work. You might want to grab some new shots of the shiyard. There are a lot of wierd jpg artifacts in the ones you have now.

    I agree with fonfa about going right to the gallery page. Took me a second to notice the link at the to your gallery. At the very least make the images on your splash page links to those projects. You might also consider making the navigation links another color. Black on blue kinda fades into the background.

    Also, what are the things in the background of the Spanish village project that look like arches made of boxes?

    Overall nice work. keep it up.
  • Matroskin
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    Matroskin polycounter lvl 11
    looks cool man, it is good to see that u have complete enviros in your portfolio. As to me it is better than just set of individual props.

    I should say though that two problems that i see are "construction" aspect of your work and sometimes texturing.
    Basically what I mean is that construction of some things is not correct and some textures look unclear or muddy.

    For example:
    - ruined well has strange shape that would be ok if made of ceramics or concrete but not with large stones.
    - there r wall sections with windows that have wooden planks attached to the wall without any constructive reason, as if they were glued there just for sake of it (http://www.seanthurler.com/images/SpanishVillageImages/SpanishVillage_Building1Bottom.jpg)
    - ruined city has wires that connect electricity poles with... the ground ? How come? (http://www.seanthurler.com/images/DestroyedCityImages/DestroyedCity_05.jpg)
    - some chairs r made of material that is hard to identify (http://www.seanthurler.com/images/SpanishVillageImages/SpanishVillage_MetalChairs.jpg). Looks like concrete.
    - stone texture has strong repetition pattern in it (http://www.seanthurler.com/images/SpanishVillageImages/CliffTileTexture_Diffuse.jpg).
    Moreover, it is clear that it has same texture repeated 3 times in it. Same could be done with tiling of 3 using 3 times smaller texture.
    Don't tile texture inside itself, there is not point for that when u can tile it using UVs.
    etc.

    Btw, do u know Wesley Knee? He worked also on the Canyon. Congrats on that map btw ;)
    He works in the place where i have worked before, so I've talked to him quite a bit, i guess he even showed me your site a while ago :P
  • Talbot
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    Hey man nice portfolio!

    I actually just sent my early decision application to Champlain today! Hopefully I will get in.
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