Looking for feedback for some creature animation pieces. They are for my uni showreel class, unfortunately I've never done creature animation before until these 2, so I'm really looking for any feedback for how the creatures feel, and how they act and.... everything ... really. This is the Wolf animation which is slightly…
I would say color and roughness variation is something you should look into to make it stand out a bit more in those maps. Here are few refs you can take a look at 1 2 3 4 5. The height and wear on the stock is a bit too much and uniform, you can see the tiling on the wear too. Wood could also use more color and roughness…
Position filled! Thank you :) www.blubberbustersgame.com Hey guys! We're independent game developer Thar Be Monsters and we’re looking for a passionate, multi-talented Gameplay Programmer to join our team part-time for our sci-fi combat platformer - Blubber Busters! Specifically, we’re looking for someone awesome who is…
Project Description: On an isolated
island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who
threatens to rise again and wipe out the island’s
inhabitants. We’re
looking for 3D Artists for
a medieval fantasy RPG
project. The Gothic II and The Witcher 3 games are the main…
Hi everyone! What do you think? I was going for the ever popular steampunk look so I gave the brass a little bit of wear and some dirt, i was going for subtle. My goal was for it to look like this automaton has been maintaining a fireplace in a nice clean estate and the automaton is itself periodically cleaned.
Introduction I wanted to ask people to respond on my message if you are interested to work together on a first person shooter RPG project, which will be in our unique style. It will have a story line, we want to make it a 4 player coop game, so you can play together with your friends or play as a lone wolf. Also we…
Hi everyone, I’m a Junior 3D Artist currently looking for opportunities in game development. I work through the full asset creation process:– Modeling (Blender)– High-poly sculpting (ZBrush)– Clean topology and optimized low-poly meshes– UV mapping and baking– PBR texturing (Substance Painter)– Basic Unreal Engine…
Hi ! I'm a french concept/2d artist currently looking for opportunities in the game and/or film industry. I do semi-realistic and realistic fantasy, contemporary characters as well as creatures concepts. I am looking to gain experience and reinforce my art skills in order to build a stronger portfolio. I'm ok with…