We are a Game Art Development Studio based in Los Angeles, dedicated to providing the full range of art services for Mobile Games, AAA Games and Cinematics. What We Do We are equipped for the following tasks:* Character Modeling * Rigging (Characters, Object and Props) * Animation (Characters, Objects and Props) *…
Cool project! It seems like you have some AI images on your ref board (not sure since low res). I always recommend people to avoid using "AI references", those are almost always garbage. Especially when it comes to anything robotic/hardsurface. As you said yourself this robot is very iconic, there are tons of references…
Hi there, this is the progress so far for my uni project using MoCap data to create a music video kind of animation to 'The Plagues of Eygypt'. I decided on motion capture for my project as it had always bugged me how i had never managed to grasp it and wanted to at least try my hand a using mocap data and lip synching the…
Hi Guys I'm working on a school vfx project for simulating Crashes, Particle Smoke and using Green Key footage. My concept for this project is A girl walking into a garage to her car until suddently a car flashes on his light and start driving towards her. Then tries to show of by drifting around her but eventually fails…
Hello there! Complete newbie here, started self-learning 3D via Blender and tutorials 3 and a half weeks ago. I have since bought a few courses but decided to finish this project that took me 2 and a half weeks. This is a render of my full-time job office. The main challenge for me was that we are not allowed to have any…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Hi guys, Our names are Anna Kay and Kat Unsworth, were both third year students on the Game Art Design course at De Montfort University and this thread will document the progress of our Final Major Project. Brief Introduction / Overview Dropbear is your typical dank, drab club that youve heard of from one of your more…
There's no current method that I'm aware of to add meshes to a project after you've begun working on it. You could, however, try this: Export your character's textures. Create a new project for the hair. Reimport the hair with the body as a separate mesh group. Click on the Import tab in 3DO, select the body group, add the…
Hi guys! First time posting here! For the contest I´m doing Xayah and Rakan as part of the Project universe. Those are some of my favorite skins and Xayah is one of my favorite champions, but how could I paint Xayah without her inseparable Rakan. I think this two would fit nicely in the futuristic universe of Ionia. And…
We are four developers (programmer, two 3D artists and a level designer) working on a 2 - 4 hour 3rd person cyberpunk game in UE4. We are still very much in the early stages and looking for a character designer/animator. The main focus will be creating characters in adobe fuse and making facial as well as other animations…