I was inspired by horror, medieval and fantasy games, the overall idea is an Environment study on the Unreal Engine. The house modeled from the concept of (andrew-gman). Used: 3DS Max/Maya/Unreal Engine 4/QuixelSuite/SubstanceDesigner/Zbrush/Photoshop
Hey guys! I'm little bit confused while working on environments and got some questions - would be awesome if someone could help me with that! 1. While blocking an environment in game engine (Unreal Engine/Unity) are you blocking it from meshes exported from 3D program (Blender/Maya/3ds) or from meshes in the engine? 2. How…
Hello everyone, I am pretty far with this project already but I thought it might be worth sharing: Feel free to let me know what you think and how you like it. Best, Sebastian