Hi Polycount, I’m a freelance 3D artist specialized in high detail automotive modeling based on official blueprints and real-world references. Also i have an obsessive eye for detail, which will bring the render to another levels. I focus on creating clean, production-ready vehicle models suitable for: • Cinematics •…
artifacts like that are because it's trying to smooth faces at radically different angles. you need to change the smoothing groups on opposing sides of major angle changes, or else add support loops around them. you might also have unwelded verts / degenerate tris a normal map won't magically fix them, only compensate for…
Yesterday i did some tweaks to everything, i realize that the point of the blade normals were messed up(i think that might be the "baking issues" that Zetheros mentioned), and i'm really more satisfied with what i got now, isn't 100% how i would like but i decided to move on, textures are looking less dull now and some…
My first guess is that the smoothing groups are the source of the problem. It's trying to smooth the long narrow quads with the square quads on the bevel. Have you tried setting the flat surface and the bevel to separate smoothing groups before baking to see if this helps? If it does, you might still get an artefact along…
If you were working on 3ds Max, here's some tips: Smoothing group - "Set Smooth" to the model - Edit mode - Select edges to cut the smoothing groups - Click on "Ctrl + E" - Choose "Mark Edge Sharp" - Modifier / EdgeSplitter http://wiki.blender.org/index.php/Doc:2.5/Manual/Modifiers/Mesh/EdgeSplit Bevel - Modifier / Bevel -…
Hi there, Looking for a contract 3D Generalist/Tech Artist experienced with Unity to help design and create the look and feel for a mobile VR project. The game has a working prototype already and the role involves uplifting the current art assets to enhance the visual appeal in all areas. This is a remote position for a…
Nice work! Though does the circular hatch on the top of the turret need to be capped with such a dense web of polygons? Seems to me like you could cut around 6 edge loops out. Good luck with the bottom half!
Hi guys, I am new here (as you can see, this is my first post), and I decided to come here with my proposition versus anywhere else (mostly because I didn't know where else to go ) . I am making a fan-made Tomb Raider game using the old Tomb Raider engine they released with the fifth TR game, but I am new to the process,…
We are still looking for another artist to join our team! Try out a demo build of the game on our website! Digital Rain Games I am seeking an artist (possibly two) to join a team currently consisting of 5, for an Adventure Stealth game. We are primarily looking for texture artists that have experience doing stylized,…
I think you have a good start, for me it definitly feels cute / cartoonish. Sci fi? not sure.. I think the lower body looks pretty neat but not finished yet. It's the loop + the part that supports the loop that looks off / doesnt give me this sci fi feeling. You should try to break the shape abit from the loop, make it…