Hello everyone, I have posted a new work in my portfolio. I will be glad to receive your rating and feedback :) https://www.artstation.com/artwork/3Eqx8E
Hello dear polycounters. A friend of mine has launched kickstarter project of a terra forming adventure game. I hope you will find it interesting! Anyway, thanks for watching [ame=" https://www.youtube.com/watch?v=1EUFHqcHzh8&hd=1"]RealmSource Presents Realm Explorer - YouTube[/ame] About the project Realm Explorer will be…
Ok, so I know I said I'd have some new stuff up soon, and soon is finally... now. I've been getting back to the basics while I read through the "Animator's Survival Kit." As such, I've been working solely on walk cycles for the past few weeks (hence my oh-so clever thread name). Of the 4 I've been working on, I'll post 3…
While I had some experience on using FWN. I haven't seen a good guide that explain generally what sort of checks you should perform on the models, before you bevel and apply FWN (usually through a script). Can people with experience summarise a few rules of thumb? Or is it always a manual tuning process? Aside: I am also…
Hello there friendly folks I need some help. I'm creating a believable fur for a game art character. Can you guys help me find a way to spread a plane to a surface. This can be done manually. It's what I did with the hair. But for the fur I need to find a way to do it without manually placing each plane. Because that would…
c&c or forever hold your pieces? bout time for an update most of it is uv'd already, the hair idk about it being so high it was hand quaded. Fun and still shaken'n'baken.
Hey, this looks cool. I think you need to create a height blended material with a few layers, for the streets and roofs and stuff, so you can break up the monotony and paint in some fun grunge. It would help bring this environment closer to a professional level.
...of mine. I've started my next home project and its one that I will probably hold to myself a lot closer than the others. Growing up I was a huge fan of action-adventure games, primarily of the LucasArt's sort. One of my all time favourite games, is Full Throttle. I thought it'd be fun to picture Ben (main character) and…
so this was a bit of fun to see how much I could use polypaint in terms of illustration i think you can do nice stuff if you put your mind to it, working mainly dark to light works for me it's a good base when doing fur grooms at least, red pants optional :)
This is post of my next personal work, Striker Zero by Hyung Woo Kim Original concept: Current Progress the humble beginning of primitives shapes. Feeling angular.