Thanks. 1. Are you planing to support Alembic? FBX loading in TB1.0 is slow and even in Modo and Houdini FBX is slow to load, a lot slower than Alembic. 2. Are you planing to support Pixar SubD surfaces?
Having just found this forum a couple of weeks ago, I have been following the current challenge thread and it inspired me to join and give it a try! This is my vote, It looks like the perfect scene to create in Houdini ;)
During your hopfully long career, you will have the opportunity to explore and develop a wide arrays of skills and interests. Right now, your job is to leard AND to be a gooh hire. Personally, I would focus on one of them. If both are of equal interest to you, I would choose Houdini because that skill set is more in demand.
Heh, EQ: Lux is probably breaking out the champagne right now I'd guess. This is just the move to drive more customers their way. SideFX too. Houdini is suddenly looking like a much more appealing pipeline package.
I'm sorta new to Houdini and have been following quite a few tutorials including buying some on Udemy. This is my first time trying to build something from scratch without guidance and have run into my first blocker. I'm trying to generate a fence which consists of a curve and an HDA that generates the wooden board. The…
I'm happy to share my latest personal project created during my 6-week environment art mentorship with Alex Beddows & Skilltree. The scene is inspired by the "Emperors Corridor" in the Czech Republic. A few images below, and more on Artstation: https://www.artstation.com/artwork/NGYY05 I took a lot of the skills learned…
For terrain, hard surfaces etc. Does modern Zbrush advanced it over old free one? Some cool addons for Blender maybe? AI something? isn't it a perfect case for AI . I am especially interested in terrain re-meshing, Rock walls etc. Zbrush 2022 doesn't seem especially good for it. Does Houdini have something new and magic ?
https://vimeo.com/448216526 We have implemented gradient ascent and descent on planar geometry, much like a terrain where we used the gradient of the height. For an arbitrary geometry, what can we use as the cost attribute? One thing we can use is depth.
Hi! I'm Yuriy, I create effects and animations in Unity, AE, PS, Maya and Houdini. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com
People in the film industry and visual effects use it ... I use to use it all the time for batch rendering massive Shake or After Effect projects because it never crashed. Also have used it in a Houdini pipeline for massive particle effect caching and rendering.