I'm inspired by Anthony Yoshida and Masterxeon mech modeling so I've made this after 9 sculpting atempts. I'm looking for advice and critique to improve this on all levels.
Hiya, long time no post. This is an old model(inpired by Blade's reaper vampires) that I rendered with SSS. You can watch a short turntable below. [ame] http://www.youtube.com/watch?v=-Bh7P_o6YsE[/ame] And heres a snap for those who dont want to watch the turntable :\ .
Hi, my name is Andre Astro, I am a programmer on Unity and I am looking for a 3d modeler and a concept artist for a surrealistic horror game project. At the moment we have a crew of 8 people with 2 supporting artists, however we need a new lead artist who has a lot of experience with 3d modeling and animations. The game…
Hello everyone ! My name's Rudy Schoonenburg, I'm a student in computer graphics at the HEAJ, a high school in Belgium. I'm in the video games section, and for our current work, a Quake 3 character, our teacher asked that we all post our finished work here on the polycount boards (you might already have seen other posts…
Completed the sculpt and currently working on the hair. Haircard WIP images to follow once i've reached a point worth showing. As always C&C are welcome Sculpt
Several versions. All in Zbrush, starting from a generic model. What else besides horns (well, I feel almost forced to add them by now) do you think fitting for such a char?
I know I don't post often, but I thought I'd mention I'm moving to Gearbox in Dallas in November. I hope to meet some of you Texas devs when that happens. [edit] p.s. AstroZombie is the smartest, most handsome and desirable man alive.