My aim is a finished stylised human character. I have an idea involving her and a dragon but the whole process is taking a bit longer than I thought. Overall I wanted to experiment with a look, some sculpting techniques, shaders etc.
Here's an update.
Modelled clothing in Zbrush, rendered in Max with mental ray.
the idea is that she'll be hanging onto a chain which is hanging from the collar of a dragon behind here, like a giant pet.
Still have to make the dragon though....
Think her feet might be a bit on the big side too.
It was an interesting exercise as I've always been more of an Environment guy in terms of 3D.
Initially the girl was going to be holding onto a dragon behind her, like a massive pet dog, but the project was taking too long, I had other things I had to move onto, so the dragon got downgraded to a floating fish
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Also, post some references (if there are any), a wireframe from max, and the zbrush sculpt (without polypaint info).
http://farm3.static.flickr.com/2486/3809761501_1e65cc50ec.jpg
Here's an initial sketch.
and the zbrush sculpt
Ps. to 'achillesian' getting freaked out - sorry
Modelled clothing in Zbrush, rendered in Max with mental ray.
the idea is that she'll be hanging onto a chain which is hanging from the collar of a dragon behind here, like a giant pet.
Still have to make the dragon though....
Think her feet might be a bit on the big side too.
any other thoughts/crits welcome.
It was an interesting exercise as I've always been more of an Environment guy in terms of 3D.
Initially the girl was going to be holding onto a dragon behind her, like a massive pet dog, but the project was taking too long, I had other things I had to move onto, so the dragon got downgraded to a floating fish